Roblox Place Stealer Download
From there it will download to your computer. If its been uncopylocked atleast once then anyone can still get it Resulting in Stealing of the place. If its not active and has been uncopylocked the result is the same. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators.
Jul 29th, 2016
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Roblox Place Stealer Download Torrent
- I have the script But since I am giving you guys a script can you do a favour and get me this game
- https://www.roblox.com/games/160739078/Need-For-Speed?nl=true
- --Instructions:
- 2. Run any script executer.
- 4. Wait till it starts printing massively.
- 6. CTRL+A on the output then CTRL+C
- 7. Go to studio, new script, paste, remove the elysian/executer outputs on the top.
- 9. Run the game in studio.
- What's 10xCopy? The 10x faster remade version of my old place copier.
- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- if vvalue then
- end
- return nil
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- end
- copy = function(children) -- no time to document this,
- if tablecheck(AllowedClassnames, PartClass) then
- printFunction(PartName..'=Instance.new('..PartClass..', Workspace)') -- Instance.new
- if children:IsA'UnionOperation' then
- end
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- local Locked = tostring(children.Locked)
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local BrickColor = children.BrickColor
- local fc = PartName..','..Name..','..tostring(Settings.EverythingAnchored)..','..shape..','..upc..','..CanCollide..','..Locked..','..Anchored..','..Archivable..','..formfactor..',{'..tostring(Size)..'},{'..tostring(CFrame)..'},'..tostring(BrickColor)..','..Transparency..','..tostring(Material)..','..Reflectance
- printFunction('ss('..PartName..','..tostring(children.BackSurface)..','..tostring(children.BottomSurface)..','..tostring(children.FrontSurface)..','..tostring(children.LeftSurface)..','..tostring(children.RightSurface)..','..tostring(children.TopSurface)..')')
- if v:IsA'Decal' then
- printFunction('d('..v.Name..','..tonumber(v.Transparency)..','..tostring(v.Texture)..','..tostring(v.Face)..','..tostring(v.Name)..')') -- Decal
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction('d('..PartName..','..tostring(v.MeshId)..','..tostring(v.TextureId)..',{'..tostring(v.Scale)..'},'..tostring(v.Name)..','..tostring(v.MeshType)..')') -- Mesh
- end
- end
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- function tabltostring(tabl)
- for i,v in pairs(tabl) do
- end
- end
- return tonumber(nu)
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.UsePartColor=usepartcolor
- part.CanCollide=cancollide
- if everythinganchored true then
- else
- end
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.Material = material
- part.Reflectance = reflectance
- ]]
- if str:sub(-1)~='n' then str=str..'n' end
- end
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- if tablecheck(AllowedClassnames, v.ClassName) then
- v:Clone().Parent = game.Lighting.Copy
- v.Parent = game.Lighting.Copy
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- end
- end
- wait(2)
- printFunction(line)
- end
- printFunction('d=function(p,t,te,face,n,ff)if type(ff)'string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end') -- Decal (d) function.
- printFunction('ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end') -- SetSurface (ss) function.
- printFunction('game.Lighting.Ambient = Color3.new('..tostring(game.Lighting.Ambient)..')')
- printFunction('game.Lighting.TimeOfDay = '..tostring(game.Lighting.TimeOfDay)..'')
- printFunction('game.Lighting.Brightness = '..tostring(game.Lighting.Brightness))
- printFunction('game.Lighting.ColorShift_Bottom = Color3.new('..tostring(game.Lighting.ColorShift_Bottom)..')')
- printFunction('game.Lighting.ColorShift_Top = Color3.new('..tostring(game.Lighting.ColorShift_Top)..')')
- printFunction('game.Lighting.GlobalShadows = '..tostring(game.Lighting.GlobalShadows))
- printFunction('game.Lighting.OutdoorAmbient = Color3.new('..tostring(game.Lighting.OutdoorAmbient)..')')
- printFunction('game.Lighting.ShadowColor = Color3.new('..tostring(game.Lighting.ShadowColor)..')')
- printFunction('game.Lighting.FogColor = Color3.new('..tostring(game.Lighting.FogColor)..')')
- printFunction('game.Lighting.FogEnd = '..tostring(game.Lighting.FogEnd))
- printFunction('game.Lighting.FogStart = '..tostring(game.Lighting.FogStart))
- printFunction('game.Lighting.GeographicLatitude = '..tostring(game.Lighting.GeographicLatitude))
- if v:IsA'Sky' then
- printFunction('a=Instance.new('Sky',game.Lighting)')
- printFunction('a.CelestialBodiesShown='..tostring(v.CelestialBodiesShown))
- printFunction('a.SkyboxBk='..tostring(v.SkyboxBk)..'')
- printFunction('a.SkyboxDn='..tostring(v.SkyboxDn)..'')
- printFunction('a.SkyboxFt='..tostring(v.SkyboxFt)..'')
- printFunction('a.SkyboxLf='..tostring(v.SkyboxLf)..'')
- printFunction('a.SkyboxRt='..tostring(v.SkyboxRt)..'')
- printFunction('a.SkyboxUp='..tostring(v.SkyboxUp)..'')
- printFunction('a.StarCount='..tostring(v.StarCount))
- end
- wait(2)
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- end
- end
- findLoop(game.Workspace) -- Start the script.