Roblox Pet Simulator Wiki Agony
Pet Simulator 2 is a simulator game developed by BIG Games Simulators. It is the sequel to the formerly popular simulator titled Pet Simulator. Much like the first titled game, you have to collect coins, gems, and presents with your pets by clicking on them. By collecting these currencies you can unlock new worlds, or hatch an egg to get a new pet. As of Update 1 a player can creategolden pets. 🔥 Power Simulator is a game on Roblox where you can pick from being a hero to a villain. First, you talk to a man named 'Pyro' where you can get fresh powers to use on your enemies, some are helpful too! Choose all the powers that you like, upgrade them, get coins, and train as hard as you can to become the strongest in town! This interwiki will tell you all about the game and some. Our Roblox Pet Zoo Codes Wiki has the latest list of working OP code. Get the new latest code and redeem some free coins and others. Roblox Pet Zoo Codes By using the new active Pet Zoo Codes, you can get some free coins and others, which will help you to expand your zoo.
Roblox Pet Simulator Wiki Agony Fandom
Roblox Pet Simulator Wiki Agony Play
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- https://www.roblox.com/games/1599679393/New-Area-Pet-Simulator
- Description:
- Farms coins and xp for your pets, Make sure you adjust the amount accordingly
- Credit:
- Original: @Verm sunrise
- --]]
- function code()
- local amount = 200 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) and on 1 then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) and on 1 do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- UIS.InputBegan:connect(function(Input)
- if KeyCode Enum.KeyCode.F3 then
- wait(.2)
- game:GetService('RunService').Stepped:wait(0)
- if good and on 1 then
- else
- end
- end
- UIS.InputBegan:connect(function(Input)
- if KeyCode Enum.KeyCode.F4 then
- end
- --Description and controls at the top